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   <TITLE>class  OSGUTIL_EXPORT osgUtil::SceneViewManipulator</TITLE>
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<H2>class  OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::SceneViewManipulator</A></H2></H2><HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CSceneViewManipulator,MSceneViewManipulator.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
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<DL>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.1">SceneViewManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.25.2">~SceneViewManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.25.3">setSceneView</A></B>(<!1><A HREF="SceneView.html">SceneView</A>*)
<DD><I>attach a scene view to the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <!1><A HREF="SceneView.html">SceneView</A>* <B><A HREF="#DOC.2.25.4">getSceneView</A></B>()
<DD><I>get the attached a scene view</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const <!1><A HREF="SceneView.html">SceneView</A>* <B><A HREF="#DOC.2.25.5">getSceneView</A></B>() const 
<DD><I>get the attached a const scene view</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.25.6">setCameraManipulator</A></B>(<!1><A HREF="CameraManipulator.html">CameraManipulator</A>* cm)
<DD><I>Set the camera manipulator on the object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* <B><A HREF="#DOC.2.25.7">getCameraManipulator</A></B>()
<DD><I>Get the camera manipulator on the object </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* <B><A HREF="#DOC.2.25.8">getCameraManipulator</A></B>() const 
<DD><I>Get the const camera manipulator on the object </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.25.9">setStateSetManipulator</A></B>(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* cm)
<DD><I>Set the geostate manipulator on the object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* <B><A HREF="#DOC.2.25.10">getStateSetManipulator</A></B>()
<DD><I>Get the geostate manipulator on the object </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* <B><A HREF="#DOC.2.25.11">getStateSetManipulator</A></B>() const 
<DD><I>Get the geostate manipulator on the object </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.25.12">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Handle events, return true if handled, false otherwise</I>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="SceneView.html">SceneView</A>&gt;  <B><A HREF="#DOC.2.25.13">_sv</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="CameraManipulator.html">CameraManipulator</A>&gt;  <B><A HREF="#DOC.2.25.14">_cm</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>&gt;  <B><A HREF="#DOC.2.25.15">_gm</A></B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
<DL>
</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>

<A NAME="SceneViewManipulator"></A>
<A NAME="DOC.2.25.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SceneViewManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~SceneViewManipulator"></A>
<A NAME="DOC.2.25.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~SceneViewManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSceneView"></A>
<A NAME="DOC.2.25.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setSceneView(<!1><A HREF="SceneView.html">SceneView</A>*)</B></TT>
<DD>attach a scene view to the manipulator. 
<DL><DT><DD></DL><P>
<A NAME="getSceneView"></A>
<A NAME="DOC.2.25.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   <!1><A HREF="SceneView.html">SceneView</A>* getSceneView()</B></TT>
<DD>get the attached a scene view
<DL><DT><DD></DL><P>
<A NAME="getSceneView"></A>
<A NAME="DOC.2.25.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const <!1><A HREF="SceneView.html">SceneView</A>* getSceneView() const </B></TT>
<DD>get the attached a const scene view
<DL><DT><DD></DL><P>
<A NAME="setCameraManipulator"></A>
<A NAME="DOC.2.25.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setCameraManipulator(<!1><A HREF="CameraManipulator.html">CameraManipulator</A>* cm)</B></TT>
<DD>Set the camera manipulator on the object
<DL><DT><DD></DL><P>
<A NAME="getCameraManipulator"></A>
<A NAME="DOC.2.25.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* getCameraManipulator()</B></TT>
<DD>Get the camera manipulator on the object 
<DL><DT><DD></DL><P>
<A NAME="getCameraManipulator"></A>
<A NAME="DOC.2.25.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* getCameraManipulator() const </B></TT>
<DD>Get the const camera manipulator on the object 
<DL><DT><DD></DL><P>
<A NAME="setStateSetManipulator"></A>
<A NAME="DOC.2.25.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setStateSetManipulator(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* cm)</B></TT>
<DD>Set the geostate manipulator on the object
<DL><DT><DD></DL><P>
<A NAME="getStateSetManipulator"></A>
<A NAME="DOC.2.25.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* getStateSetManipulator()</B></TT>
<DD>Get the geostate manipulator on the object 
<DL><DT><DD></DL><P>
<A NAME="getStateSetManipulator"></A>
<A NAME="DOC.2.25.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* getStateSetManipulator() const </B></TT>
<DD>Get the geostate manipulator on the object 
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.25.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="_sv"></A>
<A NAME="DOC.2.25.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="SceneView.html">SceneView</A>&gt;  _sv</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cm"></A>
<A NAME="DOC.2.25.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="CameraManipulator.html">CameraManipulator</A>&gt;  _cm</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_gm"></A>
<A NAME="DOC.2.25.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>&gt;  _gm</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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